Memento
The final product for the Memento game logo. Designed initially by me, this final version was done by the project's graphic artist.
The process for designing the logo. This went from my sketchbook on an airplane to the outline for our final logo design.
A quick sketch of a poster design I came up with.
The final product for the Memento game logo. Designed initially by me, this final version was done by the project's graphic artist.
Art, Game Design
June 2013- October 2013
Memento is a fast-paced runner game that ends each episode with the hefty decision to take someone's life. You are Officer Layla Greene, a newbie at the precinct, with little to no knowledge of how tough being part of the police force can be. Chasing bad guys is easy, but making the choice to pull the trigger can have dire consequences. Memento is not about having enough ammunition or taking out all of your enemies before the time runs out; this state-of-the-art interactive experience grabs the player by the heartstrings for an emotional journey that leaves the player questioning the morals of other shooter games. Memento was submitted to the Independent Games Festival 2014 and to the RPI Gamefest 2014.
Click below to watch the promo video!
My Role:
I was in charge of art direction, and contributed some game design to this project. I made the final player animation used in-game. I also designed the characters.
Due to the nature of the project having as many people on it as it did, the source code can be made available by request.