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The Garden

Game Design

January 2015 - August 2015

Codenamed "The Bosch Project", as this game is currently in a young stage of production and has no official title. 

 

Based on the 15th century painting, The Garden of Earthly Delights by Heironymus Bosch, The Bosch Project is a puzzle-exploration game, designed for the horror genre. The project was started in summer of 2014 with a large team. After sitting untouched post August, the game is coming back to life with a much smaller team and is being completely redesigned to introduce new and more interesting gameplay. 

 

The player is one of many characters involved in the painting. Ambiguous and out of place, he/she must find his/her place out of this painting he/she is trapped in. (Yes, these pronouns are intentionally confusing.) The player doesn't know they are trapped though; all they know is they just don't fit in here. You must possess other characters and solve puzzles to find your way out. 

 

This game will be made available for the public to play soon! You can watch the promo video below.

My Role:

 

I contributed to the main design for the game, and designed one of the puzzles. I also assisted in asset optimization.

 

Competitions:

IndieCade 2015 - Submission

Exhibitions:

The 8th International Conference on Interactive Digital Storytelling Art Exhibition, Copenhagen, Denmark, Nov. 30-Dec 4, 2015

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